January 18, 2007
gene's readme on future trends in gaming
I'm doing a talk on future trends in gaming tomorrow, and thought it would be useful to share my reading list for anyone that wants to join my little corner of the consensual hallucination we call the future. If I missed something important (undoubtedly), please let me know in the comments.
Virtual worlds and MMOGs
Richard Bartle
The Lessons of Lucasfilm's Habitat (Morningstar & Farmer)
A Rape in Cyberspace (Julian Dibbell)
Play Money (Julian Dibbell)
Terra Nova
We Know (Joi Ito's WoW guild)
ARGs (alternate reality games)
i love bees
ARGN
Avant Game (Jane McGonigal)
42 Entertainment
Transmedia
Technologies of the Childhood Imagination: Yugioh, Media Mixes, and Everyday Cultural Production (Mimi Ito)
Creating and Experiencing Ubimedia
Convergence Culture: Where Old and New Media Collide (Henry Jenkins)
Confessions of an Aca/Fan (Henry Jenkins)
Love and Berry
Game Design & Theory
A Theory of Fun for Game Design (Raph Koster)
Raph's Website
Finite and Infinite Games (James Carse)
Interactive Media Design
USC Interactive Media Division
Carnegie Mellon Entertainment Technology Center
NYU Interactive Telecommunications Program
Banff New Media Institute
Serious Games
Serious Games Initiative
Persuasive Games
Darfur is Dying (mtvU)
Pervasive Games
area/code
IPerG consortium
Geocaching
Waymarking
Yellow Arrow
Mogi-Mogi
'Ere Be Dragons
Sign of the Sorceress ;-)
Ubiquitous Platforms
People, Places, Things: Web Presence for the Real World
Everyware (Adam Greenfield)
Gaming Industry
Gamasutra
IGDA
Game Girl Advance
Game Critics
Kotaku
a little late perhaps but i was randomly reading this the other day: Future Trends in Mobile Gaming for 2007 http://www.pocketgamer.co.uk/r/Mobile/feature.asp?c=2075
Posted by: rakhi at January 21, 2007 1:21 PM